Hidden
Visually hides the tagged instance. Useful when working with bigger objects that benefit from being visible while editing, but should be hidden while playing a tower.
Hidden = { -- Attributes HideDescendants: std.Attribute<boolean>,}Attributes
Section titled “Attributes”HideDescendants
Section titled “HideDescendants”Hidden.HideDescendants: std.Attribute<boolean>Whether descendants should be hidden as well. Turning on HideDescendants
on a Model of Folder of objects is more managable than manually tagging
each child.