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Hidden

Visually hides the tagged instance. Useful when working with bigger objects that benefit from being visible while editing, but should be hidden while playing a tower.

Hidden = {
-- Attributes
HideDescendants: std.Attribute<boolean>,
}
Hidden.HideDescendants: std.Attribute<boolean>

Whether descendants should be hidden as well. Turning on HideDescendants on a Model of Folder of objects is more managable than manually tagging each child.